#define BIT_0 ( 1 << 0 )
#define BIT_4 ( 1 << 4 )
void aFunction( EventGroupHandle_t xEventGroup )
{
EventBits_t uxBits;
/* Clear bit 0 and bit 4 in xEventGroup. */
uxBits = xEventGroupClearBits(
xEventGroup, /* The event group being updated. */
BIT_0 | BIT_4 );/* The bits being cleared. */
if( ( uxBits & ( BIT_0 | BIT_4 ) ) == ( BIT_0 | BIT_4 ) )
{
/* Both bit 0 and bit 4 were set before xEventGroupClearBits()
was called. Both will now be clear (not set). */
}
else if( ( uxBits & BIT_0 ) != 0 )
{
/* Bit 0 was set before xEventGroupClearBits() was called. It will
now be clear. */
}
else if( ( uxBits & BIT_4 ) != 0 )
{
/* Bit 4 was set before xEventGroupClearBits() was called. It will
now be clear. */
}
else
{
/* Neither bit 0 nor bit 4 were set in the first place. */
}
}
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